![]() This allows the TIE/sf to have a firing turret arc much like the A-Wing. With the TIE/ sf platform, you get a Heavy Weapon Turret, which allows you to fire your turret arc out of your rear arc. If you have your turret arc in your forward position and Quickdraw loses a shield from an enemy attack, he could perform 2 attacks with 3 attack dice each, 4 if you are in range 1!īackdraft is Quickdraw’s wing-man, and he can be equally deadly in a dogfight. BATTLETECH QUICKDRAW BUILD UPGRADEThis gunner upgrade makes it so that when you perform a primary forward attack if your turret arc is in the front as well, roll 1 additional attack die. Quickdraw will need a Special Forces Gunner to make his attacks even more deadly. Since this counts as losing a shield for Quickdraw (if he is still shielded) then he may spend 1 charge to perform an attack. Electronic Baffle is a modification that allows you to suffer 1 damage in the End phase to remove 1 red token. Your opponent may be reluctant to fire upon Quickdraw, so there are ways of activating his ability on your own. The TIE/sf Fighter also has an impressively stacked action bar with no red chained actions! You will be getting 2 actions per activation with no fear of receiving a stress token! His pilot ability also makes your opponent think twice before engaging him, as Quickdraw can effectively perform an attack by spending a charge after he loses 1 shield. To start off, Quickdraw is an incredible pilot with an initiative of 6. The First Order’s Special Forces fighter pilots are sinister in the extreme in X-Wing 2.0. The First Order is counting on their Special Forces TIE Fighters to finish off the Resistance. ![]()
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